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BConf2011 - sunday - 5 / Julius Tuomisto Renderfarm.fi: A year in review
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Julius Tuomisto
Renderfarm.fi: A year in review
http://www.blender.org/community/blender-conference/speakers-2011/
bconf 2011 - friday - 6: M. Gokani and P. Chaudhuri: Motion Graphs in Blender
Blender Studio Pipeline - Editorial Workflow
'Imorgon Bconf'
Practical Pipeline without coding
World Building in Blender - Ian Hubert
Just a few of the dailies (BConf Edition)
Journey Towards an Efficient 1-Person Pipeline
Photorealistic Environments and Photogrammetry
USD driven pipelines
How to Actually Finish an Epic Shortfilm in Blender (By Yourself)
The Photorealism Mindset: What About The Physical Camera?
Multiverse of madness - how we render millions of doors
Level up by creating a short film
bconf2011 - saturday - 10: GMP - the Generative Modeling Project
Mocap and realtime pipeline demo
Blender VR, OPENVDB VOLUME, VSE | Blender Today RECAP #096
Getting Started with Scripting in Python
bconf2011 - friday - 5: Gottfried Hofmann: Think like an Engineer!
Bforartists - Forking for a custom GUI
From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art
Revolutionizing Rigs: Modern widgets for Character Animation
Pipeline at Pixel Federation
Creating Running Shoes in 3D - Open Footwear
Playing with Grease Pencil: an Adventure in 2.5D
3D Animation & 3D Printing for Stop-Motion Production
Blender Studio Production Session
bconf2011 - friday - 8: GameKit and Blender as game development suite
The Complete glTF Asset Creation Pipeline
Inklines Across the Spider-Verse - Using Blender at Sony Imageworks
Creating Digital Twins for Virtual Immersive Smart Installations
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