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BConf2011 - sunday - 5 / Julius Tuomisto Renderfarm.fi: A year in review

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Julius Tuomisto
Renderfarm.fi: A year in review

http://www.blender.org/community/blender-conference/speakers-2011/

bconf 2011 - friday - 6: M. Gokani and P. Chaudhuri: Motion Graphs in Blender

Blender Studio Pipeline - Editorial Workflow

'Imorgon Bconf'

Practical Pipeline without coding

World Building in Blender - Ian Hubert

Just a few of the dailies (BConf Edition)

Journey Towards an Efficient 1-Person Pipeline

Photorealistic Environments and Photogrammetry

USD driven pipelines

How to Actually Finish an Epic Shortfilm in Blender (By Yourself)

The Photorealism Mindset: What About The Physical Camera?

Multiverse of madness - how we render millions of doors

Level up by creating a short film

bconf2011 - saturday - 10: GMP - the Generative Modeling Project

Mocap and realtime pipeline demo

Blender VR, OPENVDB VOLUME, VSE | Blender Today RECAP #096

Getting Started with Scripting in Python

bconf2011 - friday - 5: Gottfried Hofmann: Think like an Engineer!

Bforartists - Forking for a custom GUI

From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

Revolutionizing Rigs: Modern widgets for Character Animation

Pipeline at Pixel Federation

Creating Running Shoes in 3D - Open Footwear

Playing with Grease Pencil: an Adventure in 2.5D

3D Animation & 3D Printing for Stop-Motion Production

Blender Studio Production Session

bconf2011 - friday - 8: GameKit and Blender as game development suite

The Complete glTF Asset Creation Pipeline

Inklines Across the Spider-Verse - Using Blender at Sony Imageworks

Creating Digital Twins for Virtual Immersive Smart Installations

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