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Multiply or Release #13 - Charged Shots - Marble Race

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Patch notes:
* Shots currently in production are now able to block incoming shots. For example, if you have a 64 ball currently ready for release, and a 128 ball is about to hit you, it will first consume the 64 ball, potentially shielding you.
* When two shots hit each other, they will either add or subtract their values from each other based on if they are friendly. When two friendly balls collide, the smaller balls' number will be added to the larger ball, and the smaller ball will be removed. When two enemy balls collide, the smaller of the two will be removed and its number will be subtracted from the larger ball.

Colours:
Red
Yellow
Green
Blue

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In Multiply or Release, each player (colour) has marbles that run through tracks on the side of the map. When they enter the "x2" trigger, it doubles that player's current number. The number starts at 1, and this starting number increases throughout the course of the match. If it instead enters the "Release" trigger, the player will fire a shot with a power equal to the number reached. Whenever a shot enters a square on the map of another colour, it converts that square to its own colour. The shot power equals the number of squares that the shot will convert before being depleted.

#marble_race #multiply_or_release

Patreon: https://www.patreon.com/lostmarbleruns

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