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Let’s Replay Lords of Magic SE #21: Life, Masters of the Bow

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Life, being the direct opposite of the big bad faction, have their work cut out for them. Their melee units leave something to be desired but you don’t play this faction for their melee units: you play them for their impressive magic and their archers. There was a reason why Bradigan jumped at the opportunity to get some life archers when given the chance and that’s because they’re the best at what they do.

Sure, they have a lower melee attack then most scout units. Their armour isn’t that impressive either but that’s but you don’t get a unit of archers for their capabilities in close quarters. What makes life archers the best is their ridiculous range, one that is even longer when you used aimed shot. So long is their reach that, with the right elevation, you can start shooting at your opponent immediately, whittling them down as they rush to close the distance. They’re fantastic at picking off low armour and health units like wizard champions, other archers and factions that have glass cannon units like Chaos and they can even have a go at sniping Balkoth provided they can find an angle. Resist the temptation to field an army entirely of life archers, however, for all that ranged prowess won’t help you if they manage to close the distance on you.

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