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That’s Edutainment: History, Pedagogy, and the Video Game Industry - Tristan Craig

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Recorded on 11/05/21.

The popular Ubisoft series Assassin’s Creed set a new precedence for educational video game play with the introduction of a Discovery Tour mode in their 2017 offering, Origins. Developed with input from professional Egyptologists, this additional content allows users to traverse the ancient world on a virtual plane.

Has Ubisoft hit on a winning formula that can supplement classroom learning with an engaging and immersive experience? Or does it create potential problems for its blending of factual history with a game which was not intended to be a wholly accurate reflection of the ancient world? This paper looks at the development process behind this style of gameplay and the extent to which it may benefit institutional education.

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