Why Minecraft is a Technical Feat | Explaining the Engineering Behind an Indie Icon |
|
Join the Discord: https://discord.gg/GGYgsszjka
Have you ever wondered how Minecraft works? It looks like such a simple game, but anyone who has tried to reproduce it, as I have, quickly realizes that this is anything but a simple game. In this video I take a brief look at some of the many technical issues that this game had to overcome in order to become a worldwide hit. I go through various points including: mesh generation, cave generation, biome generation, light calculations and more. I hope this video informs you a little bit more on why Minecraft is not a simple game, but actually a fully featured engine with many moving components. --------------------------------------------------------------------- Sources: Dwarf Fortress Gameplay: https://archive.org/details/Dwarf_Fortress_Video_Tutorials/dwarffortvidtut01_transcoded.avi Old Biome Generation: https://minecraft.gamepedia.com/index.php?title=Biome&oldid=250964 Perlin Noise: https://en.wikipedia.org/wiki/Perlin_noise Perlin Worms Info: http://libnoise.sourceforge.net/examples/worms/ Perlin Worms Video: https://www.youtube.com/watch?v=qxAHrLZ3COY Map at the end of video: http://www.planetminecraft.com/project/lord-of-the-rings---middle-earth/ Lighting: https://minecraft.gamepedia.com/Light Mesh Generation: https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ --------------------------------------------------------------------- Website: https://ambrosiogabe.github.io/ Github: https://github.com/ambrosiogabe |