PC Longplay [299] Call of Duty World at War (part 1 of 3) |
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Played by: MihaiBest Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for PC, PlayStation 3, Wii, and Xbox 360. It is generally considered to be the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game was released in North America on November 11, 2008, and in Europe on November 14, 2008. The game is based on an enhanced version of the Call of Duty 4: Modern Warfare game engine developed by Infinity Ward with increased development on audio and visual effects. The narrative for the Microsoft Windows, PlayStation 3, Wii, and Xbox 360 versions focuses on the Pacific and Eastern Front theatres of World War II, involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of Marine Raider Private C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko and is based on several historical battles. World at War features a more mature theme than its previous installments. The game is also open-ended, giving the player multiple ways to complete objectives. The gameplay of World at War shares several features with previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry. This game is, in my opinion, the best WW2 fps game ever made, hands down. Maybe it got a little overlooked at the time, because people were tired of ww2 shooters, and also it appeared after Call of Duty 4, which changed the franchise to a modern setting. But nonetheless, it has arguably the best campaing in the COD games. I consider this game a masterpiece, a trully example of a great cinematic shooter, with memorable moments. - Disclaimer: Most videos by World of Longplays use SaveStates! |