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Nintendo Power Issue #2 - Sept/Oct 1988 | CGQ

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Episode 63 - The second-ever issue of Nintendo Power, from the fall of 1988! When I did the read-through of issue #1, someone suggested that I go through all of them chronologically. I don't know if I'll necessarily do that, but it might be fun to try. This cover story is of course Castlevania II - Simon's Quest, but I was really surprised by the number of what I refer to in the video as "heavy hitters" in this issue. Bionic Commando, Life Force, Blaster Master, Super Mario Bros. 2, R.C. Pro-Am, Tecmo Bowl, and many more!

Show Notes:

- This issue of Nintendo Power was donated to the show in May of 2018 by viewer "Colin" from Hanwell, NB (Canada). Thanks man! Sorry it took a while to get to it on the show.

- This is the first episode of the show to use my new classic gameplay footage overlay, which was commissioned from viewer YuraSensei. I think he did an awesome job, as this really makes the gameplay more immersive for the viewer than it would be with just the black border. I also added some CRT curve and light scanlines using the Final Cut Pro plugin created by Joe from GameSack. Hopefully the scanlines still look OK when the video is viewed at something lower than full (1080p) resolution.

- In an effort to produce these episodes more regularly, I am in the middle of building a permanent "Let's Read" setup in the basement, which so far is turning out great! Maybe next year when the days get longer I can go back to recording upstairs in front of the window but frankly, having to depend on natural light is a huge reason that these episodes don't get made more often.

- Speaking of which, this new setup will also make it easier for me to use my now-normal voice-over microphone when making these videos. This episode was recorded with a little Rode VideoMicro short shotgun mic, which with some EQ adjustment sounds OK, but not great. For comparison, the intro ("On this episode of Classic Gaming Quarterly...") was recorded using my "good" mic, and the difference is quite apparent.

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All video game footage featured on Classic Gaming Quarterly is recorded from actual game hardware, unless otherwise noted. As of episode 35, it is recorded in RGB, upscaled using either an XRGB Mini Framemeister or an Open-Source Scan Converter (OSSC), and captured on either an Elgato Game Capture HD or a Startech USB 3.0 capture device. Prior to that, it was recorded in s-video using am RGB to s-video encoder and a DVD recorder. All videos are edited on a Mac using Final Cut Pro X.

Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com). Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.

Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/i­ncompetech)

Nintendo Power Issue #2 - Sept/Oct 1988 | CGQ

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