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Product Management at Riot Games | Paul Belezza

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What a journey! Paul Bellezza responded to a Craigslist ad for a humble games start-up called Riot Games in Los Angeles as Employee #6 in 2006. Since then, he's lived through the meteoric rise of Riot Games and the massive growth of the company from the game League of Legends.

Paul serves as Product Manager: R&D working on new game concepts at Riot and he talks about his experience as a product manager and what that role means at Riot.

What does it mean to be a PM at Riot?
How does Riot think about PM for new game designs/concepts?
What can we expect in the future from Riot from a product perspective? From a PM perspective?
The Origin Story behind Team Fight Tactics!!!
How did Paul get hired at Riot?

Content Overview:

- 0:12 What Is It Like to Work at Riot?
- 2:30 History and Origin of Riot Games
- 6:20 How is The Company Structured?
- 9:18 The Product Manager Role at Riot
- 11:25 What Are the Key Roles at Riot?
- 13:30 What Does Your Day to Day Look Like?
- 14:55 Skills to Be Successful Live Ops vs New Games PMs
- 17:45 New Game Development at Riot
- 20:27 How Did Team Fight Tactics Come About?
- 23:32 How Surprised Was Riot at Success of TFT?
- 25:40 Emerging Trends and Changes to Riot in the Future
- 28:03 How Did You Get Hired at Riot?

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Also check out more game development content at: https://gamemakers.com

For another great PM video interview check out this one with NBCUniversal's Victor Wang: https://youtu.be/pQ1o8YKiTxk

Product Management at Riot Games | Paul Belezza

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