Advanced Body Mechanics: Spiderman Animation Tutorial |
|
#animation #gamedev #spiderman
Welcome to this Spiderman character animation walkthrough! In this video, we are going to create a spiderman body mechanics animation using Maya. There are lots of different ways to approach a body mechanics animation, and here we are going to focus on figuring out the timing, spacing, and overall movement by first animating a simple cube. Even though I animate this in Maya, these workflows and techniques could be translated to any 3D software like Blender. Spiderman Rig from Kiel Figgins: http://3dfiggins.com/Store/#freestuff Reference Used: https://www.youtube.com/watch?v=QF9Z9xX1lvo All my scripts and plugins: https://www.youtube.com/watch?v=BooTYwJdMuE&t=1s Social Media 📰 Twitter: https://twitter.com/markmasters92 Instagram: https://www.instagram.com/markmasters92 LinkedIn: https://www.linkedin.com/in/mark-mast... Chapters 📘 0:00 Intro 1:13 Cube Blocking Pass 14:37 Constraining Spiderman to the Cube 19:50 Leg Pass 1:11:18 Chest Pass 1:20:28 Arm Pass 1:44:54 Refining the Landing 2:05:09 2nd Arm Pass 2:19:34 Fixing the Height and Setting Up the IK FK Switch 3:08:13 Putting the Head in World Space, and Further Refining the Settle 3:20:20 Head And Neck Pass 3:29:47 Hip Pass 3:45:40 Final Pass 4:01:14 Outro |