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Advanced Body Mechanics: Spiderman Animation Tutorial

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#animation #gamedev #spiderman
Welcome to this Spiderman character animation walkthrough! In this video, we are going to create a spiderman body mechanics animation using Maya. There are lots of different ways to approach a body mechanics animation, and here we are going to focus on figuring out the timing, spacing, and overall movement by first animating a simple cube. Even though I animate this in Maya, these workflows and techniques could be translated to any 3D software like Blender.

Spiderman Rig from Kiel Figgins: http://3dfiggins.com/Store/#freestuff
Reference Used: https://www.youtube.com/watch?v=QF9Z9xX1lvo
All my scripts and plugins: https://www.youtube.com/watch?v=BooTYwJdMuE&t=1s

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Chapters 📘
0:00 Intro
1:13 Cube Blocking Pass
14:37 Constraining Spiderman to the Cube
19:50 Leg Pass
1:11:18 Chest Pass
1:20:28 Arm Pass
1:44:54 Refining the Landing
2:05:09 2nd Arm Pass
2:19:34 Fixing the Height and Setting Up the IK FK Switch
3:08:13 Putting the Head in World Space, and Further Refining the Settle
3:20:20 Head And Neck Pass
3:29:47 Hip Pass
3:45:40 Final Pass
4:01:14 Outro

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