Kasucast #5 The Future of Art and Technology |
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So, this was a presentation I put together for a talk at the machine learning company I work at. It was received pretty well by the attendees, so I wanted to share it here on this channel. I had to speak pretty quickly to keep it under 30 minutes.
For context, I have had careers in both biotechnology/software engineering. From time 26:31 to 27:34, I showed a clip from the Belle movie. However, it's claimed by Toho. Here is the original link: https://www.youtube.com/watch?v=K1W61zetQ1c On a side note, in my introduction, I mentioned that my father is a world-renowned ceramic artist. His name is Chun Wen Wang, and his information can be found here: https://en.wikipedia.org/wiki/Chun_Wen_Wang #digitalart #conceptart #kasucasts #zbrush #blender #unrealengine #unrealengine5 #speedtree #substancedesigner #houdini #maya #arnold #photoshop #machinelearning #blockchain #cycles 💬 Discord channel: https://discord.gg/ZKX3Zym8FQ 🎭 Patreon: https://patreon.com/kasukanra 🎁 Tips/Donations: https://streamlabs.com/kasukanra/tip 🎉 Social Media: 📷 Instagram: https://www.instagram.com/kasukanra/ 🎨 Artstation: https://www.artstation.com/kasukanra 🐦 Twitter: https://twitter.com/kasukanra 🐀 Twitch: https://twitch.tv/kasukanra 📩 art enquiries: kagurazaka@protonmail.com Timestamps: 00:09 Intro 00:40 How did I get into visual arts? 03:08 What is art? 05:11 Brief history of traditional art mediums 06:30 The most popular digital art mediums 07:56 The problem with traditional and (some) digital art 09:05 How does technology help artists? 10:34 Working hard vs. working smart 11:44 2D vs. 3D workflows 16:33 What is the ideal workflow? 17:45 Node-based workflows 22:15 Unreal Engine 5 Demo 23:35 What does the future of entertainment art look like? 27:50 STEAM (STEM + Art) 29:57 Examples of STEAM 32:27 Q/A Session |