♫musicjinni

Kasucast #5 The Future of Art and Technology

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So, this was a presentation I put together for a talk at the machine learning company I work at. It was received pretty well by the attendees, so I wanted to share it here on this channel. I had to speak pretty quickly to keep it under 30 minutes.

For context, I have had careers in both biotechnology/software engineering.

From time 26:31 to 27:34, I showed a clip from the Belle movie. However, it's claimed by Toho. Here is the original link: https://www.youtube.com/watch?v=K1W61zetQ1c

On a side note, in my introduction, I mentioned that my father is a world-renowned ceramic artist. His name is Chun Wen Wang, and his information can be found here: https://en.wikipedia.org/wiki/Chun_Wen_Wang

#digitalart #conceptart #kasucasts #zbrush #blender #unrealengine #unrealengine5 #speedtree #substancedesigner #houdini #maya #arnold #photoshop #machinelearning #blockchain #cycles

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Timestamps:
00:09 Intro
00:40 How did I get into visual arts?
03:08 What is art?
05:11 Brief history of traditional art mediums
06:30 The most popular digital art mediums
07:56 The problem with traditional and (some) digital art
09:05 How does technology help artists?
10:34 Working hard vs. working smart
11:44 2D vs. 3D workflows
16:33 What is the ideal workflow?
17:45 Node-based workflows
22:15 Unreal Engine 5 Demo
23:35 What does the future of entertainment art look like?
27:50 STEAM (STEM + Art)
29:57 Examples of STEAM
32:27 Q/A Session

Kasucast #5 The Future of Art and Technology

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