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VFB Stuttgart - TSG Hoffenheim 1-3 | Highlights | Matchday 07 - Bundesliga 2021/22 | FIFA 16

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VFB Stuttgart - TSG Hoffenheim 1-3 | Highlights | Matchday 07 - Bundesliga 2021/22 | FIFA 16
#VFBHOF | FIFA 16 Simulation Highlights from Matchday 07

► Matchday 07 Bundesliga 2021/2022 FIFA 16 Series Playlist: https://www.youtube.com/playlist?list=PLfIVqDJmxhv0cyjXF30bG7484Uasz5wfi

► Full Bundesliga 2021/2022 FIFA 16 Series Playlist: https://www.youtube.com/playlist?list=PLfIVqDJmxhv25rVx8uosbaFeMKm3q9v1v
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• Retro FIFA Simulations is all about CPU vs CPU matches and simulations on older FIFA titles. By recreating fixtures, whole tournaments and Manager Mode Careers, our goal is to simulate the outcome of matches and show gameplay features of older FIFAs.

• We’re currently planning multiple series on FIFA titles such as FIFA 09, FIFA 10, FIFA 13, FIFA 16, FIFA 17, FIFA 20 and FIFA 21.
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► Idea - Bundesliga 2021/2022 Series:

• This particular series is focused on the 2021/22 Bundesliga Campaign. It’s a simulation of all of the Bundesliga league games in FIFA 16 to create a semi-realistic tournament feeling.
• All games are simulated/played CPU vs CPU on World Class difficulty and with 8 minute halves in FIFA 16.
• All updates on player ratings, rosters and formations are made via Creation Master 16 (more down below). This series was started in November of 2021, so all transfers, player ratings and team formations begin during that time and progress through the following months.
• Kick-Off Mode is used to simulate all games since Tournament Mode would crash everytime players or team rosters get updated via Creation Master 16.
• Gameplay is recorded via XBox Game Bar on Windows 10, however only highlights like goals, shots on goal, free kicks, red cards, statistics etc. are in the videos.

► Player Ratings & Likenesses:

• All player ratings are based on the current FIFA 22 player ratings on https://sofifa.com/. When the website is updated with new ratings (around 3 times per month), Creation Master 16 is used to update ratings in FIFA 16.
• Since there is no possibility to import players and ratings to older FIFA titles, updating players and teams is done manually. To create the full Bundesliga roster, two to three days of work were needed.
• Creating faces of players is also a manual task. Since some of the currently active players weren’t in FIFA 16 the players usually don’t look exactly like they do in real life.
• The default FIFA 16 Stadiums and Jerseys are being used.

► Rosters & Formations:

• The team rosters and formations are also based on the data on https://sofifa.com/. Additionally, rosters and formations from https://www.transfermarkt.com/ are taken into consideration.

► Lineups, Injuries, Bookings:

• There is no intention of using the same lineups as in real-life matches. Real-life injuries, bookings and other reasons why players miss out on matches aren’t taken into consideration.
• Teams always start with the players with the highest overall rating for each position in the starting lineup. If a player gets injured in a game, a random number is generated to determine how many games the injured player will miss out on. If players can continue playing with their injury they’ll rest for one game. If it’s a light injury they are out for 1-4 games, a bad injury will make them miss 4-6 games.
• Players also miss out on games due to bookings. For red cards, players are suspended for the two following games. After every second yellow card, players are suspended for one game (double-yellows in one game are handled like a red card). This system forces squad rotation and helps make lineups of the participating teams more interesting, realistic and diverse.

#fifa16 #bundesliga #RetroFIFASimulations

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