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Gamification and Game-Based Learning - Blackboard Innovative Teaching Series BITS

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Gameful thinking in the design of courses improves student engagement. In the past we presented about gamification theory and adoption in course design - Previous webinar: http://bit.ly/BITSgamelike and the recording: https://www.youtube.com/watch?v=wyHn1P9a4yQ&list=PLAp8l9zV14TYH55112vQfgabnG11v43WI&index=9

Q&A and other details from this webinar:
https://community.blackboard.com/community/teachinglearning/blog/2019/04/30/qa-links-from-the-gamification-in-teaching-and-learning-webinar

Presented by one of our Blackboard Exemplary Course Program winners, and a Blackboard MVP, Dr. Szymon Machajewski. Szymon is a gamification sherpa, a codewright, and a digital world educator. In 2016, he earned the Most Inclusive Classroom award.

This presentation will focus on specific examples of gamification in various environments including online learning.
Slides and notes:
https://community.blackboard.com/docs/DOC-5587-bits-gamification-and-game-based-learning-presentation-slides


Table of Contents:

02:24 - Entertainment Soft Association Report
04:14 - Why do we play?
06:29 - Opposite of play: depression
08:06 - Gamification defined
10:10 - 6 gameful approaches
15:45 - Gamification course tools
25:20 - Carol Dweck - growth mindset
28:30 - Adaptive release: level up
37:51 - Gradecraft
39:22 - Storification - Hero's Journey
43:36 - Lynda Courses on Gamification
45:49 - Student Comments

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