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Electronic Gaming Monthly #4 - November 1989 | CGQ

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Episode 70 - On this episode of Let's Read, it's just the fourth issue of Electronic Gaming Monthly, which was probably on newsstands sometime in late September or early October. This issue was interesting for me because it comes right after the launch of both the Sega Genesis and the TurboGrafx-16, and therefore has launch games featured in the reviews as well as in the "fact files". The fact that Ghouls 'N Ghosts was the cover story didn't hurt, either!

Show notes:

- The paper turkey shown in the intro is pretty dang old. It was my grandmother's; she would put it on the the table before Thanksgiving dinner. At some point it got handed down to me and now I do the same. Figured it was appropriate since this is Thanksgiving weekend. I also really enjoy not being physically in the intro shots, so it's fun to find creative ways to avoid that.

- I explain this at the end of the video, but I'll put it again here. Originally I wanted to do a magazine read-through to coincide with Halloween instead of Thanksgiving, but the issue that I had chosen (GamePro from October of 1990) was a real snooze-fest, so I scrapped the episode. I found this one in my box of "to be Let's Read'ed" issues and thought it would be great for Halloween due to the GnG cover, but by then it was too late.

- I don't know this for a fact, but this feels like the longest I've ever gone between uploads to this channel. I've been less productive on YT this year, but I have also been uploading to my other channel, which amazingly some people still don't know about. There's a link if you scroll down a bit.

- The "face cam" used in this episode is the Sony camcorder that I used to use to shoot the magazine. So I guess camera 1 became camera 2. I don't much like it because I can't get the shallow depth-of-field that makes the background nice and blurry. But it has autofocus and can record continuously until the memory card is full, so that's why I used it.

- The noise gate on the voice track was a little aggressive. That's something that maybe 0.01% of the viewers will notice, but it bothers me.

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All video game footage featured on Classic Gaming Quarterly is recorded from either actual game hardware or FPGA-based consoles, unless otherwise noted. Live shots are filmed primarily with a Panasonic GH5. All voiceover is recorded using a Sennheiser MKH-416 microphone and a Zoom H6 recorder, and the audio is processed using the Reaper digital audio workstation. All image files are editing using GIMP. All videos are edited on a Mac using Final Cut Pro X.

Most box art featured in CGQ videos comes from The Cover Project (www.thecoverproject.net). Check them out for all of your video game insert needs. Other box art and magazine scans come from Matt Henzel Video Game Obsession (www.videogameobsession.com) and SegaRetro.org. Many, many other photos appear thanks to Wikimedia Commons and Evan Amos.

Theme music courtesy of Kevin MacLeod: (www.smartsound.com/royalty-free-music/i­ncompetech)

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