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12,000 Plank Destruction - Bullet Physics (4K)

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My latest physics simulation - some of this may look familiar! It's my last video, in all 4 materials.

This file helped me discover a great way to speed up rendering in LuxRender, which can speed up rendering files with lots of planks (KEVA or otherwise) by up to twice as much!

By instancing the 11,915 planks in this scene (the more planks there are, the more this technique helps speed up rendering), rendering was massively sped up. The time it takes to prepare each frame for rendering is massively reduced (from 30 seconds to just 1!).

Render time for the glossy material was still appalling, and it even caused problems with the automatic exposure because some of the reflections were so bright they threw off LuxRender's exposure system. Next time I make a similar material I could probably fix both problems by clamping the brightness.

Rendering was much better than it would have been thanks to LuxCore - and it's pure OpenCl ray tracing in the "Path OpenCL" render mode. It's the reason I can render these videos in 4K!

It was interesting to work with this sort of set up as opposed to KEVA planks for once, but the style is still inspired by Phymec.

Long Note Four by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100467
Artist: http://incompetech.com/

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Blog - http://www.mobymotionblog.com
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HDR Maps - https://cgcookiemarkets.com/blender/all-products/five-16k-hdris-hdri-haven-teaser-pack/?ref=48
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